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Murl Engine API
Version 2018.3
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The LightState node class. More...
#include <murl_graph_light_state.h>
The LightState node class.
lightId="" [String]
The ID of the light to attach to. See Murl::Graph::ILightState::GetLightNodeTarget().
unit="0" [UInt32]
The unit index to which the light gets assigned, in the range from 0 to Murl::IEnums::NUM_LIGHT_UNITS-1. See Murl::Graph::IStateUnit::SetUnit().
Additional Inherited Members | |
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typedef Array< const ClassInfo *> | ClassInfoArray |
Definition of an array of ClassInfo objects. More... | |
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virtual | ~IFactoryObject () |
The destructor. More... | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
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static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< INode > *object) |
Reset an object instance's properties to their default values. More... | |