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Murl Engine API
Version 2018.3
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The button mapping. More...
#include <murl_i_game_controller_mapping.h>
The button mapping.
Describes how to map the button raw data to a game controller button.
Public Member Functions | |
ButtonMapping () | |
The default constructor. | |
ButtonMapping (UInt32 buttonIndex, IEnums::GameControllerButton destinationButton) | |
Constructor taking initialization values. More... | |
bool | operator== (const ButtonMapping &rhs) const |
The "equal to" comparison operator. More... | |
bool | operator!= (const ButtonMapping &rhs) const |
The "not equal to" comparison operator. More... | |
Public Attributes | |
UInt32 | mButtonIndex |
The button index to read the raw button value from. | |
IEnums::GameControllerButton | mDestinationButton |
The destination button to post the button state. | |
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inline |
Constructor taking initialization values.
buttonIndex | The button index to read the raw button value from. |
destinationButton | The destination button to post the button state. |
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inline |
The "equal to" comparison operator.
rhs | The right hand side button mapping to compare. |
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inline |
The "not equal to" comparison operator.
rhs | The right hand side button mapping to compare. |