The IPlaneGeometry graph node interface.
This interface represents a flat rectangular geometry object (quad) in world space, with unit size dimensions around the origin and given texture coordinates.
Use the Graph::IScalable base interface to set an overall scaling factor for the plane, i.e. define its actual size.
See Graph::IPlaneSequenceGeometry for an animated version.
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virtual INode * | GetNodeInterface ()=0 |
| Get the mutable Graph::INode interface. More...
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virtual const INode * | GetNodeInterface () const =0 |
| Get the constant Graph::INode interface. More...
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virtual ITransform * | GetTransformInterface ()=0 |
| Get the mutable Graph::ITransform interface. More...
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virtual const ITransform * | GetTransformInterface () const =0 |
| Get the constant Graph::ITransform interface. More...
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virtual Bool | AddAttribute (IEnums::AttributeItem item)=0 |
| Add an attribute item to the plane's vertex data prior to initialization. More...
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virtual Bool | RemoveAttribute (IEnums::AttributeItem item)=0 |
| Remove an attribute item frome the plane's vertex data prior to initialization. More...
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virtual Bool | SetTextureSize (Real sizeX, Real sizeY, UInt32 index=0)=0 |
| Set the texture reference size. More...
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virtual Bool | SetTextureSizeX (Real sizeX, UInt32 index=0)=0 |
| Set the horizontal texture reference size. More...
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virtual Bool | SetTextureSizeY (Real sizeY, UInt32 index=0)=0 |
| Set the vertical texture reference size. More...
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virtual Real | GetTextureSizeX (UInt32 index=0) const =0 |
| Get the horizontal texture reference size. More...
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virtual Real | GetTextureSizeY (UInt32 index=0) const =0 |
| Get the vertical texture reference size. More...
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virtual Bool | SetTexCoord (Real x1, Real y1, Real x2, Real y2, UInt32 index=0)=0 |
| Set the plane's texture coordinates. More...
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virtual Bool | SetTexCoord1 (Real x1, Real y1, UInt32 index=0)=0 |
| Set the plane's start texture coordinates. More...
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virtual Bool | SetTexCoord2 (Real x2, Real y2, UInt32 index=0)=0 |
| Set the plane's end texture coordinates. More...
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virtual Bool | SetTexCoordX1 (Real x1, UInt32 index=0)=0 |
| Set the plane's horizontal start texture coordinate. More...
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virtual Bool | SetTexCoordY1 (Real y1, UInt32 index=0)=0 |
| Set the plane's vertical start texture coordinates. More...
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virtual Bool | SetTexCoordX2 (Real x2, UInt32 index=0)=0 |
| Set the plane's horizontal end texture coordinate. More...
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virtual Bool | SetTexCoordY2 (Real y2, UInt32 index=0)=0 |
| Set the plane's vertical end texture coordinates. More...
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virtual Real | GetTexCoordX1 (UInt32 index=0) const =0 |
| Get the plane's horizontal start texture coordinate. More...
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virtual Real | GetTexCoordY1 (UInt32 index=0) const =0 |
| Get the plane's vertical start texture coordinate. More...
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virtual Real | GetTexCoordX2 (UInt32 index=0) const =0 |
| Get the plane's horizontal end texture coordinate. More...
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virtual Real | GetTexCoordY2 (UInt32 index=0) const =0 |
| Get the plane's vertical end texture coordinate. More...
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virtual Bool | SetFrameSize (Real sizeX, Real sizeY)=0 |
| Set the size of the display rectangle. More...
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virtual Bool | SetFrameSizeX (Real sizeX)=0 |
| Set the width of the display rectangle. More...
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virtual Bool | SetFrameSizeY (Real sizeY)=0 |
| Set the height of the display rectangle. More...
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virtual Real | GetFrameSizeX () const =0 |
| Get the width of the display rectangle. More...
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virtual Real | GetFrameSizeY () const =0 |
| Get the height of the display rectangle. More...
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virtual Bool | SetContainerAlignment (IEnums::AlignmentX alignmentX, IEnums::AlignmentY alignmentY)=0 |
| Set the horizontal container alignment. More...
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virtual Bool | SetContainerAlignmentX (IEnums::AlignmentX alignmentX)=0 |
| Set the horizontal container alignment. More...
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virtual Bool | SetContainerAlignmentY (IEnums::AlignmentY alignmentY)=0 |
| Set the vertical container alignment. More...
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virtual IEnums::AlignmentX | GetContainerAlignmentX () const =0 |
| Get the horizontal container alignment. More...
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virtual IEnums::AlignmentY | GetContainerAlignmentY () const =0 |
| Get the vertical container alignment. More...
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virtual Bool | SetBorder (Real borderX, Real borderY)=0 |
| Set the horizontal and vertical borders used for alignment. More...
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virtual Bool | SetBorderX (Real borderX)=0 |
| Set the horizontal border used for alignment. More...
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virtual Bool | SetBorderY (Real borderY)=0 |
| Set the vertical border used for alignment. More...
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virtual Real | GetBorderX () const =0 |
| Get the horizontal border used for alignment. More...
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virtual Real | GetBorderY () const =0 |
| Get the vertical border used for alignment. More...
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virtual Bool | SetVerticesSlot (SInt32 slot)=0 |
| Set the vertices slot used for rendering. More...
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virtual SInt32 | GetVerticesSlot () const =0 |
| Get the vertices slot used for rendering. More...
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virtual Bool | SetMaterialSlot (SInt32 slot)=0 |
| Set the material slot used for rendering. More...
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virtual SInt32 | GetMaterialSlot () const =0 |
| Get the material slot used for rendering. More...
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virtual Bool | SetParametersSlot (SInt32 slot)=0 |
| Set the parameters slot used for rendering. More...
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virtual SInt32 | GetParametersSlot () const =0 |
| Get the parameters slot used for rendering. More...
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virtual Bool | SetTextureSlot (UInt32 unit, SInt32 slot)=0 |
| Set a texture slot used for rendering. More...
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virtual SInt32 | GetTextureSlot (UInt32 unit) const =0 |
| Get a texture slot used for rendering. More...
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virtual Bool | SetBufferAccessMode (IEnums::BufferAccessMode mode)=0 |
| Set the buffer access mode. More...
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virtual IEnums::BufferAccessMode | GetBufferAccessMode () const =0 |
| Get the buffer access mode. More...
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virtual Bool | SetPrimitiveType (IEnums::PrimitiveType type)=0 |
| Set the primitive type used for rendering. More...
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virtual IEnums::PrimitiveType | GetPrimitiveType () const =0 |
| Get the primitive type used for rendering. More...
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virtual Bool | SetMaxNumberOfLightStages (UInt32 maxNumStages)=0 |
| Set the maximum number of light stages used for rendering. More...
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virtual UInt32 | GetMaxNumberOfLightStages () const =0 |
| Get the maximum number of light stages used for rendering. More...
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virtual Bool | SetMaxNumberOfBonesPerVertex (UInt32 maxNumBones)=0 |
| Set the maximum number of bones per vertex for vertex skinning. More...
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virtual UInt32 | GetMaxNumberOfBonesPerVertex () const =0 |
| Get the maximum number of bones per vertex for vertex skinning. More...
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virtual Bool | SetViewCullingEnabled (Bool enabled)=0 |
| Enable/disable view culling. More...
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virtual Bool | IsViewCullingEnabled () const =0 |
| Check if view culling is enabled. More...
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virtual Bool | SetDynamicBatchingAllowed (Bool allowed)=0 |
| Allow/disallow dynamic batching. More...
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virtual Bool | IsDynamicBatchingAllowed () const =0 |
| Check if dynamic batching is allowed. More...
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virtual Bool | SetCpuSkinningEnabled (Bool enabled)=0 |
| Enable/disable CPU vertex skinning. More...
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virtual Bool | IsCpuSkinningEnabled () const =0 |
| Check if CPU vertex skinning is enabled. More...
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virtual Bool | SetScaleFactor (const Vector &scaleFactor)=0 |
| Set individual scaling factors for the X, Y and Z axes. More...
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virtual Bool | SetScaleFactor (Real x, Real y, Real z)=0 |
| Set individual scaling factors for the X, Y and Z axes. More...
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virtual Bool | SetScaleFactor (Real s)=0 |
| Set a uniform scaling factor for all three axes. More...
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virtual Bool | SetScaleFactorX (Real x)=0 |
| Set the scaling factor for the X axis only. More...
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virtual Bool | SetScaleFactorY (Real y)=0 |
| Set the scaling factor for the Y axis only. More...
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virtual Bool | SetScaleFactorZ (Real z)=0 |
| Set the scaling factor for the Z axis only. More...
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virtual const Vector & | GetScaleFactor () const =0 |
| Get the scaling factors for the X, Y and Z axes. More...
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virtual Real | GetScaleFactorX () const =0 |
| Get the scaling factor for the X axis. More...
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virtual Real | GetScaleFactorY () const =0 |
| Get the scaling factor for the Y axis. More...
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virtual Real | GetScaleFactorZ () const =0 |
| Get the scaling factor for the Z axis. More...
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