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Murl Engine API
Version 2018.3
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The Spring node class. More...
#include <murl_graph_spring.h>
The Spring node class.
springConstant="0.0" [Real]
The spring constant. See Murl::Graph::ISpring::SetSpringConstant().
dampingConstant="0.0" [Real]
The damping constant. See Murl::Graph::ISpring::SetDampingConstant().
minimumLength="0.0" [Real]
The spring's minimum length. See Murl::Graph::ISpring::SetMinimumLength().
maximumLength="0.0" [Real]
The spring's maximum length. See Murl::Graph::ISpring::SetMaximumLength().
affectForce="true" [Bool]
Enable/disable the force effect. See Murl::Graph::ISpring::SetForceEffectEnabled().
affectTorque="true" [Bool]
Enable/disable the torque effect. See Murl::Graph::ISpring::SetTorqueEffectEnabled().
body1Id="" [String]
The optional node ID of the first attached body. See Murl::Graph::ISpring::GetBodyNodeTarget().
body1PosX="0.0" [Real]
The X component of the first body's attachment point. See Murl::Graph::ISpring::SetBodyPosition().
body1PosY="0.0" [Real]
The Y component of the first body's attachment point. See Murl::Graph::ISpring::SetBodyPosition().
body1PosZ="0.0" [Real]
The Z component of the first body's attachment point. See Murl::Graph::ISpring::SetBodyPosition().
body1Influence="true" [Bool]
Enable/disable the spring's influence on the first attached body. See Murl::Graph::ISpring::SetBodyInfluence().
body2Id="" [String]
The node ID of the second attached body. See Murl::Graph::ISpring::GetBodyNodeTarget().
body2PosX="0.0" [Real]
The X component of the second body's attachment point. See Murl::Graph::ISpring::SetBodyPosition().
body2PosY="0.0" [Real]
The Y component of the second body's attachment point. See Murl::Graph::ISpring::SetBodyPosition().
body2PosZ="0.0" [Real]
The Z component of the second body's attachment point. See Murl::Graph::ISpring::SetBodyPosition().
body2Influence="true" [Bool]
Enable/disable the spring's influence on the second attached body. See Murl::Graph::ISpring::SetBodyInfluence().
Additional Inherited Members | |
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typedef Array< const ClassInfo *> | ClassInfoArray |
Definition of an array of ClassInfo objects. More... | |
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virtual | ~IFactoryObject () |
The destructor. More... | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
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static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< INode > *object) |
Reset an object instance's properties to their default values. More... | |