The IScreenshotControl interface.
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#include <murl_i_screenshot_control.h>
◆ CreateScreenshot()
virtual Bool Murl::IScreenshotControl::CreateScreenshot |
( |
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pure virtual |
Create a screen shot of the next frame tick.
- Returns
- true if successful.
◆ DestroyScreenshot()
virtual Bool Murl::IScreenshotControl::DestroyScreenshot |
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pure virtual |
Destroy the current screen shot.
- Returns
- true if successful.
◆ IsBusy()
virtual Bool Murl::IScreenshotControl::IsBusy |
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const |
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pure virtual |
Check if the current screen shot is in progress.
- Returns
- true if the current screen shot is in progress.
◆ IsReady()
virtual Bool Murl::IScreenshotControl::IsReady |
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const |
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pure virtual |
Check if the current screen shot is ready to use.
- Returns
- true if the current screen shot is ready to use.
◆ GetScreenshotImage()
virtual const Resource::IImage* Murl::IScreenshotControl::GetScreenshotImage |
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const |
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pure virtual |
Get the current screen shot image.
- Returns
- The current screen shot image or null if no image is available.
The documentation for this interface was generated from the following file:
- murl_i_screenshot_control.h