The raw axis data.
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#include <murl_i_game_controller_mapping.h>
◆ AxisRawData()
Murl::IGameControllerMapping::AxisRawData::AxisRawData |
( |
AxisType |
axisType, |
|
|
Float |
value |
|
) |
| |
|
inline |
Constructor taking initialization values.
- Parameters
-
axisType | The axis type. |
value | The axis raw value. The axis raw value range is [-1.0 .. 1.0]. |
◆ operator==()
bool Murl::IGameControllerMapping::AxisRawData::operator== |
( |
const AxisRawData & |
rhs | ) |
const |
|
inline |
The "equal to" comparison operator.
- Parameters
-
rhs | The right hand side raw axis data to compare. |
- Returns
- true if all members are exactly the same.
◆ operator!=()
bool Murl::IGameControllerMapping::AxisRawData::operator!= |
( |
const AxisRawData & |
rhs | ) |
const |
|
inline |
The "not equal to" comparison operator.
- Parameters
-
rhs | The right hand side raw axis data to compare. |
- Returns
- true if the objects differ.
◆ mValue
Float Murl::IGameControllerMapping::AxisRawData::mValue |
The axis raw value.
The axis raw value range is [-1.0 .. 1.0].
The documentation for this class was generated from the following file:
- murl_i_game_controller_mapping.h