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Murl Engine API
Version 2018.3
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#include <murl_graph_bone.h>
The Bone node class.
oxx="1.0" [UInt32]
The XX element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
oyx="0.0" [UInt32]
The YX element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
ozx="0.0" [UInt32]
The ZX element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
owx="0.0" [UInt32]
The WX element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
oxy="0.0" [UInt32]
The XY element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
oyy="1.0" [UInt32]
The YY element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
ozy="0.0" [UInt32]
The ZY element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
owy="0.0" [UInt32]
The WY element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
oxz="0.0" [UInt32]
The XZ element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
oyz="0.0" [UInt32]
The YZ element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
ozz="1.0" [UInt32]
The ZZ element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
owz="0.0" [UInt32]
The WZ element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
oxw="0.0" [UInt32]
The XW element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
oyw="0.0" [UInt32]
The YW element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
ozw="0.0" [UInt32]
The ZW element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
oww="1.0" [UInt32]
The WW element of the offset matrix. See Murl::Graph::IBone::SetOffsetTransform().
unit="0" [UInt32]
The unit index to which the bone gets temporarily assigned during traversal of its children, in the range from 0 to IEnums::NUM_BONE_UNITS-1. See Murl::Graph::IStateUnit::SetUnit().
Additional Inherited Members | |
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typedef Array< const ClassInfo *> | ClassInfoArray |
Definition of an array of ClassInfo objects. More... | |
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virtual | ~IFactoryObject () |
The destructor. More... | |
virtual const ClassInfo * | GetObjectClassInfo () const=0 |
Get the object instance's class info, if present. More... | |
virtual void | ResetObjectProperties ()=0 |
Reset the object instance's properties to their default values. | |
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static const PropertyInfo * | GetPropertyInfo () |
Get the class' property info struct. More... | |
static const AttributeInfo * | GetAttributeInfo () |
Get the class' attribute info struct. More... | |
static void | ResetProperties (IFactoryObject< INode > *object) |
Reset an object instance's properties to their default values. More... | |