![]() |
Murl Engine API
Version 2024.1
|
The IResourceMeshTouchArea graph node interface. More...
#include <murl_graph_i_resource_mesh_touch_area.h>
The IResourceMeshTouchArea graph node interface.
This interface represents an input object in world space, which takes its surface geometry from a given mesh resource.
Public Member Functions | |
virtual INode * | GetNodeInterface ()=0 |
Get the mutable Graph::INode interface. More... | |
virtual const INode * | GetNodeInterface () const =0 |
Get the constant Graph::INode interface. More... | |
virtual ITransform * | GetTransformInterface ()=0 |
Get the mutable Graph::ITransform interface. More... | |
virtual const ITransform * | GetTransformInterface () const =0 |
Get the constant Graph::ITransform interface. More... | |
virtual ITouchArea * | GetTouchAreaInterface ()=0 |
Get the mutable Graph::ITouchArea interface. More... | |
virtual const ITouchArea * | GetTouchAreaInterface () const =0 |
Get the constant Graph::ITouchArea interface. More... | |
virtual IMeshResourceTarget * | GetMeshResourceTarget ()=0 |
Get a mutable Graph::IMeshResourceTarget container. More... | |
virtual const IMeshResourceTarget * | GetMeshResourceTarget () const =0 |
Get a constant Graph::IMeshResourceTarget container. More... | |
virtual Bool | SetMaxNumberOfBonesPerVertex (UInt32 maxNumBones)=0 |
Set the maximum number of bones per vertex for vertex skinning. More... | |
virtual UInt32 | GetMaxNumberOfBonesPerVertex () const =0 |
Get the maximum number of bones per vertex for vertex skinning. More... | |
![]() | |
virtual UInt32 | GetNumberOfDeformStages () const =0 |
Get the number of deform stages present. More... | |
virtual Bool | SetDeformTimeAndFactor (UInt32 stageIndex, Real time, Real factor)=0 |
Set the time and blend factor for a given stage. More... | |
virtual Real | GetDeformTime (UInt32 stageIndex) const =0 |
Get the deform time set for a given stage. More... | |
virtual Real | GetDeformFactor (UInt32 stageIndex) const =0 |
Get the deform factor set for a given stage. More... | |
|
pure virtual |
Get the mutable Graph::INode interface.
This method returns a mutable pointer to the node's Graph::INode interface, to be able to query or modify common node properties such as active state, visibility or ID.
|
pure virtual |
Get the constant Graph::INode interface.
This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
|
pure virtual |
Get the mutable Graph::ITransform interface.
This method returns a mutable pointer to the node's Graph::ITransform interface, to be able to query or modify the node's transformation matrix and depth order.
|
pure virtual |
Get the constant Graph::ITransform interface.
This method returns a constant pointer to the node's Graph::ITransform interface, to be able to query the node's transformation matrix and depth order.
|
pure virtual |
Get the mutable Graph::ITouchArea interface.
This method returns a mutable pointer to the node's Graph::ITouchArea interface, to be able to access the node's base touch area functionality.
|
pure virtual |
Get the constant Graph::ITouchArea interface.
This method returns a constant pointer to the node's Graph::ITouchArea interface, to be able to access the node's base touch area functionality.
|
pure virtual |
Get a mutable Graph::IMeshResourceTarget container.
This method returns a mutable pointer to a Graph::IMeshResourceTarget container, which allows to add, remove or query the mesh resources referenced by a node implementing this interface.
|
pure virtual |
Get a constant Graph::IMeshResourceTarget container.
This method returns a constant pointer to a Graph::IMeshResourceTarget container, which allows to query the mesh resources referenced by a node implementing this interface.
|
pure virtual |
Set the maximum number of bones per vertex for vertex skinning.
maxNumBones | The maximum number of bones. |
|
pure virtual |
Get the maximum number of bones per vertex for vertex skinning.