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Murl Engine API
Version 2025.1
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The Scene Converter is a command-line tool.
scene_converter <param 1> <param 2> ...
Example:
--config or -c, optional, multiple : XML configuration file name--attribute or -a, optional, multiple : Attribute assignment for use in XML file (attribute="{}")--analyze or -z, optional : Scene file name to analyze. Mutually exclusive with --config.--quiet or -q, optional, switch : Suppress information printing--debug or -d, optional, switch : Print debug information--launch_viewer or -lv, optional, switch : Launch scene_viewer after successful conversionThe configuration file is a standard XML file and should start with:
<?xml version="1.0" encoding="utf-8"?>Valid XML Tags:
<SceneConverter> An XML scene converter file is recognized by its <SceneConverter> root element. pathName String,<InputPackage> Input package description and properties. fileName String,<InputProperties> Input properties description and properties. id String,<ImageLocation> ImageLocation. pathName String,<Material> Material replacement. createWithId String,createWithGraphNodeId String,createWithSlot SInt32,findIdMatchingPattern String,replaceWithGraphNodeId String,replaceWithSlot SInt32,replaceWithMaterialSlot SInt32,replaceWithTextureSlot SInt32,replaceWithParametersSlot SInt32,replaceWithShaderResourceIdPattern String,ignore Bool, default NO ambientColor Color,diffuseColor Color,specularColor Color,emissiveColor Color,shininess Double,bumpScale Real, default 0.0 blendMode Murl::IEnums::BlendMode,lightingEnabled Bool, default NO coloringEnabled Bool, default YES canBeMerged Bool, default YES replaceWithVertexShaderResourceIdPattern String,replaceWithFragmentShaderResourceIdPattern String,<Texture> Texture. findIndex SInt32,findFileNameMatchingPattern String,createWithFileName String,createWithImageId String,createWithTextureId String,createWithSlot SInt32,replaceWithFileName String,replaceWithImageId String,replaceWithGraphNodeId String,replaceWithSlot SInt32,sizeX UInt32,sizeY UInt32,flipX Bool,flipY Bool,rotation Murl::IEnums::Orientation,ignore Bool, default NO srgb Bool,semantic.r Murl::IEnums::TextureSemantic,semantic.g Murl::IEnums::TextureSemantic,semantic.b Murl::IEnums::TextureSemantic,semantic.a Murl::IEnums::TextureSemantic,<Texture> Texture. <Clip> Clip description and properties. createWithId String,findIdMatchingPattern String,replaceWithId String,duration Double,<Skeleton> Skeleton description and properties. sourceSkeletonId String,sourceClipId String,sourcePoseId String,destinationPoseId String,<Constraint> Constraint description and properties. nodeId String,minX Double,maxX Double,minY Double,maxY Double,minZ Double,maxZ Double,<MorphTarget> MorphTarget description and properties. sourceMorphTargetId String,keyFrameFileName String,keyFrameFilePath String,<Node> Node description and properties. createWithId String,findIdMatchingPattern String,responseGroups MurlMaskUInt32,flatten Bool, default NO rotateX Angle,rotateY Angle,rotateZ Angle,translateX Double,translateY Double,translateZ Double,indexType Murl::IEnums::IndexType,<Mesh> Mesh description and properties. findIdMatchingPattern String,findMaterialIdMatchingPattern String,replaceWithId String,ignore Bool, default NO translateU Double, default 0.0 translateV Double, default 0.0 scaleU Double, default 1.0 scaleV Double, default 1.0 <InputImage> Input image description and properties. id String,fileName String,sizeX UInt32,sizeY UInt32,flipX Bool,flipY Bool,rotation Murl::IEnums::Orientation,srgb Bool,<Map> Map description and properties. sourceImageId String,sourceComponent Murl::IEnums::ColorComponent,destinationComponent Murl::IEnums::ColorComponent,<InputScene> Input scene description and properties. id String,fileName String,pathName String,maxVertexCount SInt32,maxIndexCount SInt32,optimizeGraph Bool,splitVertices Bool,maxBoneCount SInt32,maxBoneWeights SInt32,normalSmoothLimit Angle,tangentSmoothLimit Angle,translateX Double,translateY Double,translateZ Double,rotateX Angle,rotateY Angle,rotateZ Angle,colorAction Murl::IEnums::ComponentActionSceneConverter, default DEFAULT normalAction Murl::IEnums::ComponentActionSceneConverter, default DEFAULT tangentAction Murl::IEnums::ComponentActionSceneConverter, default DEFAULT boneWeightAction Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction0 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordModuloX0 Double, default 0.0 texCoordModuloY0 Double, default 0.0 texCoordAction1 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordModuloX1 Double, default 0.0 texCoordModuloY1 Double, default 0.0 texCoordAction2 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordModuloX2 Double, default 0.0 texCoordModuloY2 Double, default 0.0 texCoordAction3 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordModuloX3 Double, default 0.0 texCoordModuloY3 Double, default 0.0 texCoordAction4 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordModuloX4 Double, default 0.0 texCoordModuloY4 Double, default 0.0 texCoordAction5 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordModuloX5 Double, default 0.0 texCoordModuloY5 Double, default 0.0 texCoordAction6 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordModuloX6 Double, default 0.0 texCoordModuloY6 Double, default 0.0 texCoordAction7 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordModuloX7 Double, default 0.0 texCoordModuloY7 Double, default 0.0 scale Double,scaleX Double,scaleY Double,scaleZ Double,<ImageLocation> ImageLocation. <Material> Material replacement. <Texture> Texture. <Texture> Texture. <Clip> Clip description and properties. <Skeleton> Skeleton description and properties. <Constraint> Constraint description and properties. <MorphTarget> MorphTarget description and properties. <Node> Node description and properties. <Mesh> Mesh description and properties. <SkeletonSplit> SkeletonSplit description and properties. boneId String,<Properties> Properties description and properties. sourcePropertiesId String,<InputPose> Input pose description and properties. id String,fileName String,pathName String,maxVertexCount SInt32,maxIndexCount SInt32,<Node> Node description and properties. <Mesh> Mesh description and properties. <Properties> Properties description and properties. <InputSkeleton> Input skeleton description and properties. id String,fileName String,pathName String,maxVertexCount SInt32,maxIndexCount SInt32,<Node> Node description and properties. <Mesh> Mesh description and properties. <Properties> Properties description and properties. <InputMorphTarget> Input morph target description and properties. id String,fileName String,pathName String,maxVertexCount SInt32,maxIndexCount SInt32,colorAction Murl::IEnums::ComponentActionSceneConverter, default DEFAULT normalAction Murl::IEnums::ComponentActionSceneConverter, default DEFAULT tangentAction Murl::IEnums::ComponentActionSceneConverter, default DEFAULT boneWeightAction Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction0 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction1 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction2 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction3 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction4 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction5 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction6 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT texCoordAction7 Murl::IEnums::ComponentActionSceneConverter, default DEFAULT <Node> Node description and properties. <Mesh> Mesh description and properties. <Properties> Properties description and properties. <OutputPackage> Output package description and properties. fileName String,packageId String,staticInstanceParentId String,createStaticInstance Bool, default YES createFolders Bool, default NO removeUnused Bool, default NO <GraphInstance> Graph Instance description and porperties graphId String,filePrefix String,rootNodeId String,generateMeshes Bool, default NO generateColliders Bool, default NO generateShadows Bool, default NO generateTriangleStrips Bool, default NO useCpuSkinning Bool, default NO vertexCacheSize UInt32, default 16 maxNumberOfLightStages UInt32, default 1 shadowMaterialSlot UInt32, default 0 shadowVolumeGenerationMode Murl::IEnums::ShadowVolumeGenerationMode, default DEFAULT shadowFacesToExtrude Murl::IEnums::PolygonFaces, default BACK_ONLY <IncludedNode> IncludedNode description and properties. findIdMatchingPattern String,<ExcludedNode> ExcludedNode description and properties. findIdMatchingPattern String,
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright 2015 Spraylight GmbH -->
<SceneConverter xmlns="http://murlengine.com" sceneId="Scene" ignoreFiles="no" translateX="0" translateY="0" translateZ="0" rotateX="0d" rotateY="0d" rotateZ="0d" scale="1" outPath="../packages/" packageName="bf110mp">
<InputPackage fileName="../packages/materials.murlres"/>
<InputScene id="{sceneId}" fileName="bf110/bf110.obj"
translateX="{translateX}" translateY="{translateY}" translateZ="{translateZ}"
rotateX="{rotateX}" rotateY="{rotateY}" rotateZ="{rotateZ}"
scale="{scale}">
<ImageLocation pathName="./bf110"/>
<Material findIdMatchingPattern="*"
replaceWithGraphNodeId="/myMaterial/mat_color_light_texture"
/>
<Material findIdMatchingPattern="transparent*"
replaceWithGraphNodeId="/myMaterial/mat_color_alpha"
/>
<Material findIdMatchingPattern="transparent*"
replaceWithGraphNodeId="/myMaterial/mat_color_light_alpha_twopass"
ambientColor="0.0f,0f,0.5f,1f"
/>
</InputScene>
<OutputPackage fileName="{outPath}{packageName}" packageId="{packageName}" createFolders="yes">
<GraphInstance graphId="GraphInstance" filePrefix="graph_instance" generateMeshes="yes"/>
</OutputPackage>
</SceneConverter>