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Murl Engine API
Version 2025.1
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A bounding volume hierarchy leaf. More...
#include <murl_resource_i_mesh.h>
A bounding volume hierarchy leaf.
Public Attributes | |
| Float | mFaceNormalX |
| The X component of the leaf triangle's face normal. | |
| Float | mFaceNormalY |
| The Y component of the leaf triangle's face normal. | |
| Float | mFaceNormalZ |
| The Z component of the leaf triangle's face normal. | |
| UInt32 | mTriangleIndex |
| The leaf's triangle index. | |
| UInt32 | mSurfaceIndex |
| The index into the array of collision surfaces (see Iff::CollisionSurfaceChunk). | |
| SInt32 | mVertexIndex0 |
| The zero-based index of the first BoundingVertex of the triangle. | |
| SInt32 | mVertexIndex1 |
| The zero-based index of the second BoundingVertex of the triangle. | |
| SInt32 | mVertexIndex2 |
| The zero-based index of the third BoundingVertex of the triangle. | |
| SInt32 | mAdjacentTriangleIndex0 |
| The index of the triangle adjacent to the first edge (0-1). | |
| SInt32 | mAdjacentTriangleIndex1 |
| The index of the triangle adjacent to the second edge (1-2). | |
| SInt32 | mAdjacentTriangleIndex2 |
| The index of the triangle adjacent to the third edge (2-0). | |
| Float | mUConstant1 |
| Used to calculate barycentric coordinates u, v, w. | |
| Float | mUConstant2 |
| Used to calculate barycentric coordinates u, v, w. | |
| Float | mVConstant1 |
| Used to calculate barycentric coordinates u, v, w. | |
| Float | mVConstant2 |
| Used to calculate barycentric coordinates u, v, w. | |
| UInt32 | mDominantAxis |
| Used to calculate barycentric coordinates u, v, w. | |
| Float | mBoundingSphereCenterX |
| The X coordinate of the node's bounding sphere. | |
| Float | mBoundingSphereCenterY |
| The Y coordinate of the node's bounding sphere. | |
| Float | mBoundingSphereCenterZ |
| The Z coordinate of the node's bounding sphere. | |
| Float | mBoundingSphereCenterW |
| The W coordinate of the node's bounding sphere. | |
| Float | mBoundingSphereRadius |
| The radius of the node's bounding sphere. | |