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Murl Engine Lua Addon API
Version 1.0 beta
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The ICullerState graph node interface.
Culler state nodes are used to activate and/or quickly switch between object cullers during scene graph traversal. As soon as a specific culler is activated for audio or video rendering via a culler state node, it stays active for that renderer during traversal until a different culler state node is encountered.
See sceneGraphStatesSlotsUnits for an overview of state handling during scene graph traversal.
See Graph::ICuller for defining a specific object culler.
Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
Murl.Graph.INode GetNodeInterface()
Get the constant Graph::ICullerNodeTarget container. This method returns a constant pointer to the node's Graph::ICullerNodeTarget container, which allows to query the culler this state node refers to.
Murl.Graph.IGenericNodeTarget.GraphICuller GetCullerNodeTarget()