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Murl Engine Lua Addon API
Version 1.0 beta
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The IShaderParameterGroup graph node interface.
A shader parameter group represents a specialized constant buffer parameter group, and can be used to define a single parameter group with individual parameters that are sourced from a given shader node or resource. All parameter names are taken from the given shader and pre-initialized with any default values present, in the correct order for the shader to work correctly.
See the Graph::IConstantBufferParameterGroup base interface for additional information.
Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
Murl.Graph.INode GetNodeInterface()
Get the constant Graph::IConstantBufferParameterGroup interface. This method returns a constant pointer to the node's Graph::IConstantBufferParameterGroup interface.
Murl.Graph.IConstantBufferParameterGroup GetConstantBufferParameterGroupInterface()
Get the constant Graph::IMaterial container storing the material to source parameters from. This method returns a constant pointer to the node's Graph::IMaterial container that can be used to query the material node to source parameters from.
Murl.Graph.IGenericNodeTarget.GraphIMaterial GetMaterialNodeTarget()
Get the constant Graph::IProgram container storing the shader program to source parameters from. This method returns a constant pointer to the node's Graph::IProgram container that can be used to query the shader program node to source parameters from.
Murl.Graph.IGenericNodeTarget.GraphIProgram GetProgramNodeTarget()
Get the constant Graph::IShader container storing the shader to source parameters from. This method returns a constant pointer to the node's Graph::IShader container that can be used to query the shader node to source parameters from.
Murl.Graph.IGenericNodeTarget.GraphIShader GetShaderNodeTarget()
Get the constant Resource::IShader container storing the shader to source parameters from. This method returns a constant pointer to the node's Resource::IShader container that can be used to query the shader node to source parameters from.
Murl.Graph.IGenericResourceTarget.ResourceIShader GetShaderResourceTarget()