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Murl Engine Lua Addon API
Version 1.0 beta
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The IShaderParameter graph node interface.
A shader parameter represents a specialized constant buffer parameter, and can be used to define a single shader parameter from a given shader resource using its default value stored therein.
See the Graph::IConstantBufferParameterGroup base interface for additional information.
Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
Murl.Graph.INode GetNodeInterface()
Get the constant Graph::IConstantBufferParameter interface. This method returns a constant pointer to the node's Graph::IConstantBufferParameter interface.
Murl.Graph.IConstantBufferParameter GetConstantBufferParameterInterface()
Get the constant Graph::IMaterial container storing the material to source parameters from. This method returns a constant pointer to the node's Graph::IMaterial container that can be used to query the material node to source parameters from.
Murl.Graph.IGenericNodeTarget.GraphIMaterial GetMaterialNodeTarget()
Get the constant Graph::IProgram container storing the shader program to source parameters from. This method returns a constant pointer to the node's Graph::IProgram container that can be used to query the shader program node to source parameters from.
Murl.Graph.IGenericNodeTarget.GraphIProgram GetProgramNodeTarget()
Get the constant Graph::IShader container storing the shader to source the parameter from. This method returns a constant pointer to the node's Graph::IShader container that can be used to query the shader node to source the parameter from.
Murl.Graph.IGenericNodeTarget.GraphIShader GetShaderNodeTarget()
Get the constant Resource::IShader container storing the shader to source the parameter from. This method returns a constant pointer to the node's Resource::IShader container that can be used to query the shader node to source the parameter from.
Murl.Graph.IGenericResourceTarget.ResourceIShader GetShaderResourceTarget()