Murl Engine Lua Addon API  Version 1.0 beta
Murl.Graph.IBallJoint

The IBallJoint graph node interface.

A ball joint (also known as a ball-and-socket joint) is a joint that connects two bodies by enforcing a translation constraint along each of the three axes in 3D space, while leaving the rotation axes unconstrained (3 degrees of freedom).


Table members

Methods


GetNodeInterface()

Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.

Murl.Graph.INode GetNodeInterface()

Returns
Murl.Graph.INode The constant Graph::INode interface, or null if not available

GetTransformInterface()

Get the constant Graph::ITransform interface. This method returns a constant pointer to the node's Graph::ITransform interface, to be able to query the node's transformation matrix and depth order.

Murl.Graph.ITransform GetTransformInterface()

Returns
Murl.Graph.ITransform The constant Graph::ITransform interface, or null if not available

GetJointInterface()

Get the constant Graph::IJoint interface. This method returns a constant pointer to the node's Graph::IJoint interface, to be able to query common joint-related properties.

Murl.Graph.IJoint GetJointInterface()

Returns
Murl.Graph.IJoint The constant Graph::IJoint interface.