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Murl Engine Lua Addon API
Version 1.0 beta
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The IMaterialState graph node interface.
Material state nodes are used to activate and/or quickly switch between materials during scene graph traversal. As soon as a specific material is activated at a given slot via a material state node, it stays active during traversal until a different material state node using the same slot is encountered.
Use the base interface's IStateSlot::SetSlot() method to set the actual slot index the referenced material should be attached to.
See sceneGraphStatesSlotsUnits for an overview of state handling during scene graph traversal.
See Graph::IMaterial for defining a specific material for rendering.
Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
Murl.Graph.INode GetNodeInterface()
Get the constant Graph::IMaterialNodeTarget container. This method returns a constant pointer to the node's Graph::IMaterialNodeTarget container, which allows to query the material this state node refers to.
Murl.Graph.IGenericNodeTarget.GraphIMaterial GetMaterialNodeTarget()