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Murl Engine Lua Addon API
Version 1.0 beta
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The ICameraState graph node interface.
Camera state nodes are used to activate and/or quickly switch between cameras during scene graph traversal. As soon as a specific camera is activated via a camera state node, it stays active during traversal until a different camera state node is encountered.
See sceneGraphStatesSlotsUnits for an overview of state handling during scene graph traversal.
See Graph::ICamera for defining a specific camera for rendering.
See Graph::ICameraTransform for setting a camera's position and orientation.
Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
Murl.Graph.INode GetNodeInterface()
Get the constant Graph::ICameraNodeTarget container. This method returns a constant pointer to the node's Graph::ICameraNodeTarget container, which allows to query the camera this state node refers to.
Murl.Graph.IGenericNodeTarget.GraphICamera GetCameraNodeTarget()