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Murl Engine Lua Addon API
Version 1.0 beta
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The ILightState graph node interface.
Light state nodes are used to activate lights for rendering during scene graph traversal. As soon as a specific light is activated via a light state node, it stays active during traversal until a different light state node is encountered.
See sceneGraphStatesSlotsUnits for an overview of state handling during scene graph traversal.
See Graph::ILight for defining individual light sources and their group assignment.
See Graph::ILightTransform for setting a light's position and orientation.
Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
Murl.Graph.INode GetNodeInterface()
Get the constant Graph::ILightNodeTarget container. This method returns a constant pointer to the node's Graph::ILightNodeTarget container, which allows to query the light this state refers to.
Murl.Graph.IGenericNodeTarget.GraphILight GetLightNodeTarget()