Murl Engine Lua Addon API  Version 1.0 beta
Murl.Graph.ITimelineState

The ITimelineState graph node interface.

Timeline state nodes are used to activate and/or quickly switch between timelines during scene graph traversal. As soon as a specific timeline is activated via a timeline state node, it stays active during traversal until a different timeline state node is encountered.

See sceneGraphStatesSlotsUnits for an overview of state handling during scene graph traversal.
See Graph::ITimeline for defining a specific timeline.

Table members

Inherited


Murl.Graph.IStateUnit

Methods


GetNodeInterface()

Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.

Murl.Graph.INode GetNodeInterface()

Returns
Murl.Graph.INode The constant Graph::INode interface, or null if not available

GetTimelineNodeTarget()

Get the constant Graph::ITimelineNodeTarget container. This method returns a constant pointer to the node's Graph::ITimelineNodeTarget container, which allows to query the timeline this state node refers to.

Murl.Graph.IGenericNodeTarget.GraphITimeline GetTimelineNodeTarget()

Returns
Murl.Graph.IGenericNodeTarget.GraphITimeline The mutable Graph::ITimelineNodeTarget container, or null if not available.