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Murl Engine Lua Addon API
Version 1.0 beta
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The IBoneConstraint graph node interface.
Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
Murl.Graph.INode GetNodeInterface()
Get the constant Graph::ITransform interface. This method returns a constant pointer to the node's Graph::ITransform interface, to be able to query the node's transformation matrix and depth order.
Murl.Graph.ITransform GetTransformInterface()
Get the constant Graph::IBoneNodeTarget container holding the bones to constrain. This method returns a constant pointer to the node's Graph::IBoneNodeTarget container that allows to query the bones to constrain.
Murl.Graph.IGenericNodeTarget.GraphIBone GetConstrainedBoneNodeTarget()
Get the constant Graph::IBoneNodeTarget container holding the constrained bones' parents. This method returns a constant pointer to the node's Graph::IBoneNodeTarget container that allows to query the constrained bones' parents.
Murl.Graph.IGenericNodeTarget.GraphIBone GetConstrainedParentBoneNodeTarget()
Get the constant Graph::IBoneNodeTarget container holding the dependent bones. This method returns a constant pointer to the node's Graph::IBoneNodeTarget container that allows to query the bones that need to be adjusted depending on another bone that is being constrained.
Murl.Graph.IGenericNodeTarget.GraphIBone GetDependentBoneNodeTarget()
Get the constant Graph::IBoneNodeTarget container holding the dependent bones' parents. This method returns a constant pointer to the node's Graph::IBoneNodeTarget container that allows to query the parents of the bones that need to be adjusted depending on another bone that is being constrained.
Murl.Graph.IGenericNodeTarget.GraphIBone GetDependentParentBoneNodeTarget()