Murl Engine Lua Addon API  Version 1.0 beta
Murl.Graph.ICullerState

The ICullerState graph node interface.

Culler state nodes are used to activate and/or quickly switch between object cullers during scene graph traversal. As soon as a specific culler is activated for audio or video rendering via a culler state node, it stays active for that renderer during traversal until a different culler state node is encountered.

See sceneGraphStatesSlotsUnits for an overview of state handling during scene graph traversal.
See Graph::ICuller for defining a specific object culler.

Table members

Inherited


Murl.Graph.IStateSlot

Methods


GetNodeInterface()

Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.

Murl.Graph.INode GetNodeInterface()

Returns
Murl.Graph.INode The constant Graph::INode interface, or null if not available

GetCullerNodeTarget()

Get the constant Graph::ICullerNodeTarget container. This method returns a constant pointer to the node's Graph::ICullerNodeTarget container, which allows to query the culler this state node refers to.

Murl.Graph.IGenericNodeTarget.GraphICuller GetCullerNodeTarget()

Returns
Murl.Graph.IGenericNodeTarget.GraphICuller The mutable Graph::ICullerNodeTarget container, or null if not available.