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Murl Engine Lua Addon API
Version 1.0 beta
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The ICloneTransform graph node interface.
Nodes implementing the ICloneTransform interface can be connected to Graph::IAnchor nodes, for the purpose of remotely retrieving and setting the most recent world-space transform during traversal, i.e. cloning the transform of another node. Anchors can either be accessed via the IAnchorNodeTarget returned from GetAnchorNodeTarget(), or by setting an anchor slot in the range [0..NUM_ANCHOR_SLOTS-1] via SetAnchorSlot().
See Graph::IAnchor for defining an anchor transform to refer to.
Get the constant Graph::INode interface. This method returns a constant pointer to the node's Graph::INode interface, to be able to query common node properties such as active state, visibility or ID.
Murl.Graph.INode GetNodeInterface()
Get the constant Graph::IAnchorNodeTarget container. This method returns a constant pointer to the node's Graph::IAnchorNodeTarget container, which allows to query the referenced Graph::IAnchor node.
Murl.Graph.IGenericNodeTarget.GraphIAnchor GetAnchorNodeTarget()
Set the anchor slot used to source an anchor.
Boolean SetAnchorSlot(Integer slot)
slot | The anchor slot. |
Get the anchor slot used source an anchor.
Integer GetAnchorSlot()
Enable/disable absolute transform. This setting specifies whether the effective world transform (where the given anchor transform is cloned into) should be based on the current calculated world transform (false, default), or the identity transform (true).
Boolean SetUsingAbsoluteTransformEnabled(Boolean enabled)
enabled | If true, the current world transform is replaced by the identity matrix before cloning. |
Check if absolute transforms are enabled.
Boolean IsUsingAbsoluteTransformEnabled()
Enable/disable absolute anchor. If set to false (default), the current world transform gets multiplied with the given enabled anchor transform components (translation and/or rotation) to yield the resulting world transform. If true, the enabled anchor components simply replace the values in the current world transform.
Boolean SetUsingAbsoluteAnchorEnabled(Boolean enabled)
enabled | If true, the current world transform's components are directly replaced by the anchor's components. |
Check if absolute transforms are enabled.
Boolean IsUsingAbsoluteAnchorEnabled()
Enable/disable rotation cloning. If disabled, the cloned transform's upper 3x3 matrix will be set to the identity matrix, i.e. the anchor's rotation part will not be cloned.
Boolean SetAffectRotationEnabled(Boolean enabled)
enabled | If false, rotation cloning is disabled |
Check if rotation cloning is enabled.
Boolean IsAffectRotationEnabled()
Enable/disable translation cloning. If disabled, the cloned transform's XW, YW and ZW components will be initialized to zero, i.e. the anchor's translation part will not be cloned.
Boolean SetAffectTranslationEnabled(Boolean enabled)
enabled | If false, translation cloning is disabled |
Check if translation cloning is enabled.
Boolean IsAffectTranslationEnabled()
Enable/disable depth order cloning.
Boolean SetAffectDepthOrderEnabled(Boolean enabled)
enabled | If true, the depth order is cloned. |
Check if cloning of the current depth order is enabled.
Boolean IsAffectDepthOrderEnabled()